March 01, 2005
displaylists solved
The display list problem seems solved. Xming did not copy display lists between rendering contexts. Now it will share the display lists when creating a new context.
Creating new contexts is required because windows binds the rendering context to a window. If the window handle changes, the complete rendering context needs to be copied. Unfortunatly does wglCopyContext crash hard.
Anyway, the new code made it possible to run tuxkart, flightgear, glxgears, many mesa and glut demos but not dynagraph and foobillard. So there is still some work to do. Same applies to textures too. Some mesa demos which should show nice textures were either not displaying anything or only white objects. Lets see what i can do about it.